“He had to deal with a car that was trapped 30 feet in the air on a broken car lift trying to do a photo shoot.” “At the other end of the scale, Peter had to drive down a dirt track in Devon trying to find the nearest Honda NSX-R we could find,” says Widdows. While McLaren rolled out the F1 at its technology centre in Woking, Surrey to enable photography, other cars weren’t so easy to find. These are required to provide a reference point for artists to design the cars and for the team to replicate them as close as possible in-game. One NaturalMotion team member flew 15,000 miles, drove 2,500 miles and took 60,000 photos to gather references for the classic cars the studio hoped to feature in the update. This means that getting licences for such famous vehicles was relatively straightforward.Ĭapturing the cars in perfect detail and replicating them in the game, however, was not so straightforward. “Īfter running the CSR games for six years now, Zynga, NaturalMotion and Boss Alien have built up a string of relationships with over 40 manufacturers. “So that's what we set out to do and that was a huge decision because it's a big update. “We've got all these great updates coming to market, so we thought, wouldn't it be a bold statement to do the expression of classic cars inside CSR Racing 2, rather than outside of it? To keep the audience together and yet allow that community that loves those classic cars, loves legendary cars, to experience it for the first time in CSR Racing 2, rather than a separate app. “We challenged ourselves and said well hang on a second, the way we've approached CSR Racing 2 is so different to the way we approached the original game from a service perspective,” CSR Racing 2 VP Julian Widdows tells. We thought, wouldn't it be a bold statement to do the expression of classic cars inside CSR Racing 2, rather than outside of it? Julian Widdowsīut this time it had a vision to include the substantive features within the main game: CSR Racing 2. Much like the Legends update, it too dealt with racing vintage vehicles and letting players restore cars to their former glory. NaturalMotion has dived back into the past previously with CSR Classics, a mobile game launched in October 2013 separate from the original CSR. And CSR Racing 2 was built with this in mind.Īfter this period, when the studio was ready to start looking further ahead, the team came back to an idea it had wanted to explore - bringing classic cars into the experience. When CSR Racing 2 first launched in June 2016 - four years after the original from Boss Alien (acquired by NaturalMotion) - the first six months was spent focused on early live operations.Īs the mobile market has evolved, this kind of games-as-a-service mantra has become widely adopted as developers look to make their games last for years. It’s a moment that NaturalMotion has spent a long time building up to. Zynga claims the title has been a top grossing racing game in over 120 countries, including the USA. According to the company’s Q3 2018 financials, CSR represented 15 per cent of online game revenue (total $168m) and 14 per cent of online game bookings (total $183m). The IP is one of Zynga’s ‘forever franchises’ and most lucrative games on the market. Players will get to race these cars, while also getting to restore these old vehicles back into shape and customise them. The free update packs in 16 ‘legendary vehicles’ from the McLaren F1, Lamborghini Countach, Saleen S7 Twin Turbo and Pontiac GTO cars made famous during the 1960s to late 2000s. Hot off the back of two and a half years of success during which time it racked up 73 million installs, Zynga and NaturalMotion’s drag racing title CSR Racing 2 is now getting its biggest update yet: Legends.
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