Overall, I think you can skip most of these books, but if you want to dig deeper into the Realm Gate Wars you could probably start off with Wardens of the Everqueen and go from there. (Call of Archaon wasn’t bad either but only because it focused on Vanguard and not more Stormcast.)Ī good chunk of these first 10 books are also on audio as well, but the cost does not justify getting them in my opinion. At Warbeast though it starts to get interesting with some character development and going beyond stormcast plus stormcast equals win. The first 5 were anywhere from “why am I forcing myself to read this”, all the way up to “eh”. There is a total of ten and I am personally through 8 of the 10. In my opinion, the first books released for Age of Sigmar were not very good, they seemed rushed and did not capture what Age of Sigmar was. Also, keep an eye on humble bundle, I got about 4 short stories and one long one in mp3 format for 12 bucks.* Realm Gate Wars Books: I highly recommend this for the more expensive books if you don’t mind listening to them rather than reading them. I signed up for an Audible account that is $15 a month and gives me one free audiobook a month along with cheaper audio books if I want to purchase additional ones. that have army specific lore as it would be insane for me to try and read all those and place them within a timeline of the novels, short stories, and audio books. Also this ignores the battletomes, rulebooks, etc. The same can be said of the lore and books that came out at the same time, and let’s just say they are less than ideal… It wasn’t until the General’s Handbook came out a year later (in 2016) that the game system started to gain steam and along with it the lore began to gradually fill itself out.įor this article I basically lumped the novels/audiobooks into 4 groups, first is the Realm Gate wars, second is just after the wars, third is right before the Necroquake, and fourth is during or after the Necroquake. It seemed to just be this mess of ideas that they threw at a wall to see what would stick. GW released it without any real guidance or structure in terms of playability. Well, they took the entire old world, blew it up, made two armies obsolete (sorry Bretonnia and Tomb Kings), and basically made a mess of things. So what’s the deal with the lore behind Age of Sigmar? Let’s make some sense of the timeline and story.Īge of Sigmar was released in July of 2015 and there was a lot of people wondering what Games Workshop was going to do with this reboot of Warhammer Fantasy. Confused about the timeline and events of all the newly minted lore from the Age of Sigmar after Fantasy got blown up? Let’s sort it all out!
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